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1. Dropship HUD update - in Feedback/Requests [original thread]
On the dropship I would like to know a few important things, or at least have the option to show/hide them. 1) I want to know my current altitude 2) I want to know my current horizontal angle 3) I want to know my velocity 4) I want to know the...
- by Ryan Mauler - at 2013.08.26 02:15:00
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2. Recon Ships - in Feedback/Requests [original thread]
Daedric Lothar wrote: Just what I need, to be sitting on Overwatch for my team and suddenly a bunch of dudes pop out of nowhere behind me and take my Overwatch posistion and move down to the objective i was guarding, steal it and leave. One of ...
- by Ryan Mauler - at 2013.08.18 21:48:00
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3. [Request] Battle Simulator Option - in Feedback/Requests [original thread]
Eris Ernaga wrote: Ryan Mauler wrote: Alright, so I think it would be sweet to have a battle simulator. A simulated arena on familiar maps that you can go solo on or train with your corp. On Solo you would be allowed to test out anything on ...
- by Ryan Mauler - at 2013.08.18 21:37:00
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4. [Request] Battle Simulator Option - in Feedback/Requests [original thread]
Alright, so I think it would be sweet to have a battle simulator. A simulated arena on familiar maps that you can go solo on or train with your corp. On Solo you would be allowed to test out anything on the market... That's right... EVERYTHING. Th...
- by Ryan Mauler - at 2013.08.18 19:51:00
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5. More restocking options - in Feedback/Requests [original thread]
When DUST players use multiple dropsuits that use a few of the same weapons, modules, and equipment, they have to restock carefully. They have to select everything individually in their suits to restock them to their desired amount. I don't like h...
- by Ryan Mauler - at 2013.08.18 18:44:00
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6. DUST: An Organized Military Effort, not a Mindless Bloodbath - in Feedback/Requests [original thread]
Moved to General Discussion. I realized that CCP wants me to NOT make a list of suggestions in one thread, so I'll make one for all of those suggestions.
- by Ryan Mauler - at 2012.09.30 01:09:00
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7. DUST: An Organized Military Effort, not a Mindless Bloodbath - in Feedback/Requests [original thread]
Yes. We have to remember that the Skirmish and Ambush battles take up only a small amount of the map. Think about those corp battles! If you zoom out on the map, you can see a huge map, with massive potential for large scale corp battles. I guess...
- by Ryan Mauler - at 2012.09.29 14:27:00
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8. DUST: An Organized Military Effort, not a Mindless Bloodbath - in Feedback/Requests [original thread]
Octavian Vetiver wrote: Mr Funless wrote: Ryan Mauler wrote: Well yeah, but they are fighting in space, where the dude with the best gear (and the one who knows how to use it) wins. That is quite incorrect sir. You can have 6 x friga...
- by Ryan Mauler - at 2012.09.19 03:30:00
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9. DUST: An Organized Military Effort, not a Mindless Bloodbath - in Feedback/Requests [original thread]
Moonracer2000 wrote: as said MMC commanders will hopefully be giving out orders/intel to squads on the ground. There will likely be some leadership skills (as they exist already in EVE). I think they will probably take the place for any need o...
- by Ryan Mauler - at 2012.09.17 04:51:00
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10. DUST: An Organized Military Effort, not a Mindless Bloodbath - in Feedback/Requests [original thread]
Enervating wrote: whever thinks there's a strategy system in EVE other than "Blob the snot out of each other till someone is left in a puddle of goo" is out of their mind. Well yeah, but they are fighting in space, where the dude with the be...
- by Ryan Mauler - at 2012.09.17 02:21:00
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11. DUST: An Organized Military Effort, not a Mindless Bloodbath - in Feedback/Requests [original thread]
Yes, I know about the "RTS" player in the MCC, he is called the theatre commander. I mentioned him while I talked about the Regiment Leader. The theatre gives a broad, in specific battle plan to the Regiment leader, an the regiment leader provides...
- by Ryan Mauler - at 2012.09.17 00:33:00
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12. PLEASE fix spawning based on class... - in Feedback/Requests [original thread]
I think this is only the case during Skirmish and Ambush modes of the game. In Contracted Corporation Missions, I am pretty sure your entire team spawns together under the MCC (Mobile Command Center). It would be nice for Skirmish and Ambush though.
- by Ryan Mauler - at 2012.09.16 22:31:00
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13. REQUEST cosmetic things - in Feedback/Requests [original thread]
Definately! I would like to see some race specific customizations as well as some vehicle customs. I'd like to earn some though, and maybe buy some. I hate spending money for things like that, but if some of them were earnable, and some were Aurum...
- by Ryan Mauler - at 2012.09.16 22:20:00
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14. DUST: An Organized Military Effort, not a Mindless Bloodbath - in Feedback/Requests [original thread]
FORTUNE96 wrote: So your handing out killstreaks you wont have to earn to leaders? why not just have a team full of people with mics to work together Its not just for the leaders. Its inscentive for people to stick with their leader (Also...
- by Ryan Mauler - at 2012.09.16 22:14:00
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15. DUST: An Organized Military Effort, not a Mindless Bloodbath - in Feedback/Requests [original thread]
Hmm... Good point. Realisticly that is accurate. I don't think they will be exactly complying with United States Military Code in the future though, so Dust could skew those numbers a little bit.
- by Ryan Mauler - at 2012.09.16 22:03:00
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16. DUST: An Organized Military Effort, not a Mindless Bloodbath - in Feedback/Requests [original thread]
Right now, I think Dust does not have a very organized approach to their combat. It seems too much like a "drop in and start shooting" kind of game, as opposed to the Organized, Strategic, Military effort that would reflect the depth of EVE, its p...
- by Ryan Mauler - at 2012.09.16 21:34:00
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17. [Suggestion] Enhanced Leadership Structure - in Feedback/Requests [original thread]
As I do more and more research I find that Regiment leaders and Theatre commanders are not always necessary. Ambush is a prime example! Squad leaders are key, in fact, squad leaders train in the Ambush environment. However, I think the battles sho...
- by Ryan Mauler - at 2012.09.14 14:34:00
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18. [Suggestion] Enhanced Leadership Structure - in Feedback/Requests [original thread]
Allright, so I know that this thing is waaay too long, so I am going to try to put in into fewer words, and fewer examples/explanations. Let me know what you think. The New Tier of Leadership I suggest a new teir of leadership between the...
- by Ryan Mauler - at 2012.09.13 22:54:00
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19. [request] calling a taxi - in Feedback/Requests [original thread]
Cephus Stearns wrote: i agree with your logic. but disagree with the only squad leaders can do this part of it. what would happen if the squad leader is killed?Then the rest of the squad would be screwed by the tank cause they cant call for ev...
- by Ryan Mauler - at 2012.09.13 22:16:00
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20. [request] calling a taxi - in Feedback/Requests [original thread]
Cobra of Chulak wrote: Really, I don't know how much worry you'd need to have with the dropship being summoned to the front lines if the pickup calls were optional. The pilot would just see the call, see the area and think, "I can't stop there....
- by Ryan Mauler - at 2012.09.13 15:48:00
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